Importing the SL Avatar into Blender
First
we need to bring the SL Avatar into Blender.
- Obtain the SL Avatar from here.
For the purposes of this tutorial, I will be using “SL_avatar_OBJ.obj” (which
has a built-in UV map for each body part).
- Start Blender and delete the default cube, light and camera (select each
by right-clicking and press ‘x’ to delete)
Import the SL Avatar as follows:
- File -> Import -> Wavefront (obj) -> (select ‘SL_avatar_OBJ.obj’)
(no need to change the default options)
- The imported Avatar will be quite small. Zoom in (using the mouse wheel)
- Change to front view (‘1’ on numeric keypad)
- Center the figure (delete key on keypad)
- I normally would resize the AV at this point (‘s’ for scale)

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