This is a transcript of a class that I prepared and taught in Second Life (at NCI). Another instructor is now teaching this class. For more details, please see the NCI schedule (for example at Kuula).

Clothes in Second Life

Clothes in SL can consist of a) textured clothes that are ‘painted’ over the Avatar, b) prim attachments such as skirts, ties, bows, ribbons, etc or c) a combination of the two. Most designer outfits belong to the latter category.

Textured outfits are normally created out-of-world (locally on your computer hard disk), using templates and graphics programs such as Photoshop or The GIMP. Textures are then uploaded into SL as graphics files (TGA or JPG), before being used to apply textures (‘fabric’) to clothes created in-world (Edit->Appearance). If you need a better understanding of basic textured clothes making, please consider attending the classes offered by the New Citizen's Inc (for example, at Kuula. Other resources are listed by selecting the link on the left. This tutorial is about making clothes using flexible prim attachements.

Goals

The main goal of this tutorial is to demonstrate how to create your own flexi-prim skirt. Specifically, this class will teach you how to design a flexible prim skirt panel. We will then use the LoopRez script (see Resources) to generate a full skirt from your panel. Finally, we will position the new skirt to fit your Avatar.

Materials

All materials needed for this tutorial can be found at Fortinbras. Some of the textures are also available for download through this web site (but keep in mind that you will have to upload them to SL (at L$10 each).