Final Remarks

I would like to talk briefly about the configuration notecard, called ‘LoopRez Configuration’. Please open it an look inside.

There are four major parameters that control the script, which will change the shape and fit of the final skirt. These are numObjects, xRadius, yRadius and flareAngle. We change the values of these parameters by changing the corresponding numbers. Note that the values are separated from the name by a ‘|’ character. It is important to leave that character intact. Also, do not change anything to the left of the ‘|’ character.

There are no universal settings for these parameters. Changing the skirt panel length, for example, will require different settings. Your best bet is to play with these settings (one at a time!) until you are happy. numObjects sets the number of SKIRT PANELS that will be created to make up the skirt. For normal use, I often use a value of 18 to 25 for numObjects, depending on a) the shape and with of the skirt panel and b) the desired density of the final skirt. The xRadius, yRadius and flareAngle all determine the fit of the skirt. If you want to change the waist size, for example, you will have to change the values of xRadius and/or yRadius. FlareAngle sets the angle at which the SKIRT PANELS stick out from the skirt.

If you use the ‘/100 reset’ command, then the script will reset and it will re-read the configuration notecard. However, if you have made a skirt already, be sure to delete it before running the script again.

Finally, I wrote an ‘Instruction Manual’ for the modified LoopRez script, which is included in the Class Material. Please consult this manual for more information and extra commands.

Before we conclude, let me say something about variations on this theme. Some people like attaching the skirt to the stomach rather than to the pelvis, because the skirt is said move better with the body. Try this for yourself later on.

Also, consider making glitch pants in-world, using normal texturing techniques. Use the same kind of texture as is used for the skirt panel. You need this because of the SL glitch that shows your legs through the skirt when performing normal activities such as walking and sitting.

A variation of the prim skirt is to make two separate halves of the skirt and attach these respectively to the left- and right hips. In some cases (but not always), this prevents the skirt from hanging through your legs when sitting. Experiment with this yourself.

This concludes the Tutorial on Prim Clothes.